Tuesday, July 1, 2008

Call of Duty 5: World at War Interview & Dev. Diary CoD4

A new development diary from the upcoming game CALL OF DUTY 5: WORLD AT WAR. It will release in the fourth quarter of 2008.

Following up the news from GamesTM, the UK's Official Xbox Magazine have a few screenshots of Call of Duty 5 in action.

From these screenshots we learn that snipers are tied to their foliage vantage points by rope and will dangle down when shot. We also find out that as the battlefield is a little more vicious than before, so you will be able to swim through lakes and swamps.

The Japanese enemies will carry Katana swords which they will happily use against you when they get close. You can of course, torch them with a flamethrower if you'd prefer.

Below are some of the known details on the game, as reported by popular gaming forum, NeoGAF.


-A flamethrower will be available in the game, and is apparently based off of the design and handling of the armament in Return to Castle Wolfenstein. This lethal weapon can burn the skin off of your enemies.

-The player is able to shoot through cover, "with enough bullets, the player causes enough damage to one of the walls to create a hole big enough to walk through."

-The game allows you to swim for the first time in the series, although movement will be severely limited, with your character only capable of walking at half speed.


-The game will feature a four-player online co-op mode, in addition to a two-player split screen co-op mode.

-COD 5 incorporates a "metagame" scoring system, whereby your earn points to unlock special co-op perks.

-One demo showcased one player attracting the attention of an enemy tank, while another proceeds to climb on top and throws a grenade into its hatch, killing its occupants.


-16 players online up to any one time.

-Game utilizes COD4 engine, "Environments are much destructible, it's possible to burn objects or blow them to pieces. Bodies and objects float in water. Impressive lighting."

-Lead development platform is Microsoft's Xbox 360.

-Two year development schedule

Stay tuned for more details as they become available.

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